
Our Assets

Wayfinder
Production-ready tactical RPG framework - months of grid combat, pathfinding, abilities, and AI infrastructure built for you
FFT-Style AI
Utility-based decision-making with buff evaluation and AoE optimization
Complete Combat System
Height advantage, directional attacks, counter-attacks, and 20+ status effects
Designer-Friendly
ScriptableObject abilities, status effects, and AI config - no code required
// Preview combat for UI or AI decisions
float damage = CombatCalculator.Instance
.PreviewDamage(knight, enemy, ability);
// Apply status effects
unit.ApplyStatusEffect(poisonDef, 5); // 5 turns
// AI makes tactical decisions automatically
AIDecision decision = brain.MakeDecision();
TinySave
A drop-in save system for Unity that makes saving and loading game state effortless
Attribute-Based
Simply mark fields with [SaveField] and you're done
Production Ready
Encryption, migrations, and comprehensive testing included
Async/Await
Modern async API that doesn't block your game
[SaveField]
public int health = 100;
[SaveField]
public string playerName;
// When you want to save
await SaveManager.SaveAsync("slot1");
// When you want to load
await SaveManager.LoadAsync("slot1");
VoiceReact
Voice-reactive gameplay system for horror and stealth games - make enemies hear and react to player voice
Enemy Hearing
Complete NPC hearing system with distance-based detection
Gameplay-First API
High-level components designed for game mechanics
Preset-Based
Zero-config detection presets for different game types
// Attach to player
voiceController.OnSpeechStart.AddListener(() => {
Debug.Log("Player speaking!");
});
// Attach to enemies - they hear the player
voiceListener.OnPlayerHeard.AddListener((pos, vol) => {
enemyAI.Investigate(pos);
});