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LoreMind

AI-powered NPC intelligence for Unity. Give your NPCs real knowledge, personalities, and dynamic conversations anchored in your game’s lore.

Overview

LoreMind is a cloud-based service that makes your game NPCs intelligent. Instead of scripted dialogue trees, NPCs respond dynamically to player input based on:

  • Your Game’s Lore - Upload world knowledge, character backstories, locations, and more
  • NPC Personalities - Define unique Entity Minds with distinct speaking styles and knowledge
  • Situational Context - NPCs react to location, time, weather, and player state

Key Features

  • Context-Aware Responses - NPCs understand what’s happening in your game world
  • Lore-Grounded Dialogue - Responses are anchored in your uploaded game lore
  • Entity Minds - Unique NPC personalities with backstories and secrets
  • Multi-Turn Conversations - NPCs remember conversation context
  • Managed Security - No API keys in your build
  • Prepaid Credits - No subscriptions, credits never expire

Quick Start

// Add the LoreMindNPC component to your NPC GameObject var npc = GetComponent<LoreMindNPC>(); // Send a message and get a response var response = await npc.SendMessageAsync( "What can you tell me about the cursed temple?" ); // Display the NPC's response dialogueUI.ShowText(response.Text);

Documentation

This documentation is currently being developed. Check back soon for:

  • Installation Guide
  • Getting Started Tutorial
  • Lore Management
  • Entity Minds Configuration
  • Runtime Context
  • API Reference

Getting Help

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