Credits & Billing
LoreMind usage is measured in credits. Your subscription plan includes a monthly credit allotment, and you can buy top-up credits any time. This page covers billing from an integrator’s perspective; for plan details and pricing, see the pricing page .
Last verified against LoreMind v1.0.67 (August 2026).
How Credits Work
Every plan includes a monthly credit allotment that refreshes at the start of each billing cycle (unused subscription credits do not roll over). If you need more, top-up credit packs are available in the dashboard — top-up credits never expire.
When the API charges for usage, your subscription allotment is consumed first, then top-up credits.
Credits are deducted for:
- NPC Interactions - When NPCs respond to players
- Lore Document Processing - When you upload lore documents
- Entity Mind Generation - When you create AI-assisted personalities
- Memory Operations - When NPCs retrieve/store long-term memories
- Lore Scanner - When scanning game files for lore extraction
What Affects Cost
Costs are token-based: longer inputs and longer outputs cost more.
For NPC Interactions:
- Player input length and complexity
- Lore context retrieved (TopK setting)
- Response length (Verbosity setting)
- Conversation history length
- Memory retrieval/storage
For Lore Documents:
- Document length
- Number of chunks created
For Lore Scanner:
- Total file size uploaded
- Number of files scanned
- AI agent processing (more expensive than manual upload)
Cost Estimates
LoreMind provides estimates before operations:
- Dashboard Estimates - See costs before uploading/generating
- Scanner Estimates - The
/scanner/estimateendpoint returns a cost estimate before you upload - Rolling Averages - Estimates improve as your actual usage history builds up
To project a budget, multiply the estimates by your expected usage; once history builds up, the dashboard shows actual averages.
Managing Your Plan
Subscription plans, top-up packs, and payment methods are managed in Billing in the dashboard. New accounts receive free starter credits to test with.
Buying Top-Up Credits
- Go to Billing in the dashboard
- Select a credit pack
- Click Purchase
- Complete checkout (Stripe)
Top-up credits are added immediately and never expire.
Auto-Reload
Never run out unexpectedly:
- Go to Billing > Auto-Reload Settings
- Enable auto-reload
- Set threshold (when to reload)
- Select which credit pack to buy
- Set monthly spending cap (recommended)
How it works:
- Balance drops below threshold → credit pack purchased automatically
- Email confirmation sent
- Monthly cap prevents unexpected bills
Monitoring Usage
Dashboard
Credit balance always visible in header.
Usage Analytics
- Go to Billing > Usage
- Select date range
- See breakdowns by operation type
Per-NPC Analytics
See which Entity Minds consume the most:
- Go to Entity Minds
- View usage statistics per NPC
- Click for detailed breakdown
In Your Game
API responses do not include cost data — monitor costs and set up low-balance alerts in the dashboard .
Reducing Costs
Response Settings
- Shorter Verbosity - Terse responses use fewer tokens (configure per Entity Mind in dashboard)
- Clear Conversation History - Long conversations increase context
Memory Usage
Only enable memory for NPCs where persistence matters.
Monitor and Optimize
Use dashboard analytics to identify:
- Which NPCs cost the most
- Which operations are expensive
- Where to optimize settings
Alerts
Low Balance Warnings
Dashboard warns when credits are low. Configure thresholds in Settings > Notifications.
Email Notifications
You’ll receive emails for:
- Successful purchases
- Auto-reload triggers
- Balance critically low
Troubleshooting
”Insufficient credits”
Your balance ran out — API requests fail with a 402 Insufficient credits error until you top up. Buy a top-up pack, upgrade your plan, or enable auto-reload, and handle the 402 gracefully in your game (see Errors & Rate Limits).
Auto-reload not working
Check:
- Auto-reload enabled?
- Payment method valid?
- Hit monthly spending cap?
Costs higher than expected
Review configuration in the dashboard:
- Verbose when Balanced would suffice? (Entity Mind → Response Config)
- Conversation history being cleared when players walk away?
- Memory enabled for NPCs that don’t need it?
Refunds
Contact support for refund requests.
Next Steps
- Entity Minds - Optimize NPC costs
- Long-Term Memory - Memory cost impact
- Unity SDK - Cost monitoring in code